Nintendo Play Station Super NES CD-ROM Prototype - Sony an...Click the image to load the highest resolution version.
Auction Preview: Preview items may not have yet been properly described or vetted, and items are posted as soon as they have a description or a picture. We are continuing to add and correct information as we approach the auction posting date, so check back here often and Contact us with any comments or suggestions.
DescriptionNintendo Play Station Super NES CD-ROM Prototype - Sony and Nintendo c. 1992. At one point, this dual-branded prototype's existence was mere myth; and this is the very first time it will ever be offered at public auction. It is said to be the last remaining prototype of the alleged 200 that were forged from the failed joint-venture between Sony and Nintendo, two of the biggest competitors in the home console video game market. Reportedly, the other prototypes have since been destroyed.
The prototype does share some exterior similarities with both the Super Nintendo and the Sony PlayStation, but it has its own, unique characteristics as well. It has not only a slot for Super Famicom and Super Nintendo games, but a CD-ROM drive that was meant to play disc-based media and presumably video games as well. Though the CD-ROM drive was not currently working when it was found in 2009, it has since been repaired by Benjamin Heckendorn, a YouTube personality known for his console repair videos. It now has the ability to play music CDs like the commercially produced PlayStation, but there is no proprietary software that's known to have been made during the prototype's development.
The prototype's small screen on the top of the console shows the user which music track is currently being played from the CD, allowing the user to listen to their own music and play a cartridge-based at the same time. It also has a headphone port and independent volume dial on the front of the console to the left of the two controller ports. Turning the console over to look at the bottom, it has a label with what appears to be a handwritten "2." The meaning of this number is unclear. Looking at the back of the console, it has standard AV Out, S-Video, and the Super Nintendo's Multi-out ports. However, it also has a mysterious port simply labeled "NEXT," and its purpose is considered to be unknown.
One of the most interesting aspects of the prototype is the controller, whose casing sports the design of a Super Nintendo controller with Super Famicom colors. However, this is no ordinary Super Nintendo controller! Though the design itself is familiar to many, the branding is what sets it apart. Instead of Nintendo, "Sony PlayStation" is boldly emblazoned on the front of the controller, though "Nintendo" is raised in plastic on the back.
Both the console and the controller show some signs of aging that were characteristic of the Super Nintendo. Presumably, these pieces are made from the same type of plastic that the Super Nintendo was made from: acrylonitrile butadiene styrene, or ABS for short. This plastic is naturally flammable, so it was often treated with flame retardants, Bromine being the most common. As bromine is exposed to ultraviolet radiation, it oxidizes and causes the yellowing color. Since the shell of the console is made up of different pieces, it's possible the ratio of ABS to flame retardant was mixed more accurately for some pieces of the shell than it was others.
Also included with the lot is what is often referred to as either the "boot cart" or "debugging cart" which allows the system to activate the CD-ROM port as well as access the console's Super Disc operating system. The casing is in the shape of a Super Famicom cartridge, and does have the "Nintendo Super Famicom Cassette" text impressed into the back portion of the shell. A handwritten label adorns the front where a commercially produced label would typically go. It shows a date of either October 6th, 1992 or June 10th, 1992. The date is unconfirmed.
At one time, this particular unit was owned by the founder, first president, and first chief executive officer of Sony Computer Entertainment, Inc. Olaf Olafsson. Olaf eventually left Sony to join Advanta Corporation, and became its president in 1998. A little over a year later, Olaf left Advanta to join Time Warner - but he left his Nintendo PlayStation prototype behind at Advanta. Roughly around this time, Advanta filed for bankruptcy and began gathering up everything in their corporate office to sell at auction. As the story goes, the Nintendo Play Station prototype was grouped together with some miscellaneous items that was boxed up with a group lot, the contents of which were veiled A nice Easter egg for the winning bidder, indeed!
By far, this is arguably one of the most notorious, mysterious, and controversial artifacts of the video game industry. This prototype has been around the world and back again, admired and appreciated by video game enthusiasts from all over. Even though this is the closing of this portion of its narrative, it will continue to remain a pivotal piece of video game history no matter where it ends up.
Signature®: Heritage Live®:After Internet bidding closes, live bidding will take place through www.HA.com/Live. Your secret maximum bid placed prior to the live event will compete against the live bids. To maximize your chances of winning, enter realistic secret maximum bids on our site. Many of our proxy bidders are successful at winning lots in these auctions, and usually below their secret maximum. You can also place last minute bids directly with us by e-mailing Bid@HA.com or calling 1-866-835-3243. (Important note: Due to software and Internet latency, live bids may not register in time, so enter realistic proxy bids.)
Signature® Floor Sessions
Proxy bidding ends ten minutes prior to the session start time. Live Proxy bidding on Heritage Live starts 24 hours before the live session begins and continues through the session. During the live auction event, bidding in person is encouraged, and Heritage Live includes streaming audio and often video during the event.