*Please note, comics do not have to be CGC-graded.
COVER DETAILS
Title:
The Globe-Being from Space!
Characters:
Justice Society of America [Hawkman [Carter Hall]; Johnny Thunder; Green Lantern [Alan Scott]; Wonder Woman [Diana Prince]; The Flash [Jay Garrick]; Dr. Mid-Nite [Dr. Charles McNider]; The Atom [Al Pratt]]; Willie Wonder; Zor
Pencils:
Martin Naydel (signed); Joe Kubert (Hawkman's helmet wings)
Inks:
Martin Naydel (signed); Joe Kubert (Hawkman's helmet wings)
Notes:
Art credits from Craig Delich, confirmed by Joe Kubert. The Wonder Woman head and torso on the cover appear to be traced or photostatted from artwork by Harry Peter.
STORY DETAILS
Title:
The Workshop of "Willie Wonder" [Introduction]
Characters:
Justice Society of America [Hawkman [Carter Hall]; Johnny Thunder; Green Lantern [Alan Scott]; Wonder Woman [Diana Prince] (Secretary); The Flash [Jay Garrick]; Dr. Mid-Nite [Dr. Charles McNider]; The Atom [Al Pratt]]; Willie Wonder (toy maker); The Duna (globe-beings, keeper of Zor); Zor (villain, insane globe-being); unnamed thug (villain)
Synopsis:
In the workshop of Willie Wonder, an evil globe-being named Zor enters the mind of Willie Wonder as he sleeps, and his whole demeanor changes. Now he makes "toys" that are deadly, and he teams up with a thug, supplying his gang with terrible weapons of crime. The JSA, meanwhile, read of the crimes, then are visited by three globe-beings called the Duna, who are the keepers of Zor on another planet. who put them on the trail of Zor and the impossible crimes. Unknown to the JSA, the Duna will secretly follow the members, keeping them from harm until Zor can be re-captured.
Pages:
5.000
Script:
Gardner Fox
Pencils:
Martin Naydel (signed)
Inks:
Martin Naydel (signed)
Notes:
The splash page replicates the cover illustration except for Hawkman's helmet wings, which ARE by Naydel. The head and torso of Wonder Woman appear to be traced or photostatted from artwork by Harry G. Peter.
Title:
The Workshop of "Willie Wonder" Chapter 1
Characters:
Hawkman [Carter Hall]; unnamed Police Officer; Abner Oberon; John Quinn (jeweler, millionaire); three unnamed thugs (villains)
Synopsis:
Hawkman arrives at a Police station and learns of two impossible crimes from a cop, and the pair leave for the home of a jeweler whose diamond shipment is in is home and thus vulnerable. After a near accident, the pair arrive at the millionaire's mansion to see the crooks robbing a safe and floating in the air. Hawk knocks out two thugs, then spots the person with the anti-gravity device, knocks him out, and learns from the thugs that the device they used was made by a guy named Willie Wonder in the city. So, Hawkman heads out to find this man.
Pages:
5.000
Script:
Gardner Fox
Pencils:
Jon Chester Kozlak
Inks:
Jon Chester Kozlak
Title:
The Workshop of "Willie Wonder" Chapter 2
Characters:
Dr. Mid-Nite [Dr. Charles McNider]; unnamed Policeman; Mr. Judson; three unnamed thugs (villains)
Synopsis:
At Dr. Mid-Nite nears Sedgewick, he spots a picture falling in the air and then disappear. He leaps in the general area and discovers a man with the picture wearing a cloak that makes him invisible...but the man escapes, but he has a piece of the material. He then learns of two impossible crimes, then tests the material and discovers black light can make it visible. He asks radio stations to send out high-frequency radio beams, which makes the crooks visible. Mid-Nite wraps them up and learns about Willie Wonder's involvement, and he heads for the toy shop.
Pages:
5.000
Script:
Gardner Fox
Pencils:
Stan Aschmeier [as Stan Josephs] (signed)
Inks:
Stan Aschmeier [as Stan Josephs] (signed)
Title:
The Workshop of "Willie Wonder" Chapter 3
Characters:
Green Lantern [Alan Scott]; unnamed Policeman; Paul Markheim (gem collector); The Statue Robbers [as Thor; Samson; Achilles] (villains)
Synopsis:
Investigating some mysterious, impossible crimes, the Police tell Green Lantern about two safes being mangled in a such a way that it looked as if a giant had smashed them. News then comes in from an art museum of valuable paintings coming in, so G.L. and a Policeman stand guard that night. It seems three thugs drink a strange liquid, then are transformed into ancient heroes. Using his power ring, G.L. turns the gods back into their real selves and turns them over to the Policeman as he heads off to see Willie Wonder.
Pages:
5.000
Script:
Gardner Fox
Pencils:
Paul Reinman (signed)
Inks:
Paul Reinman (signed)
Title:
The Workshop of "Willie Wonder" Chapter 4
Characters:
The Atom [Al Pratt]; Ambrose J. Turk (millionaire); unnamed Policeman; Shrimp (villain); four unnamed thugs (villains)
Synopsis:
The Atom investigates a strange robbery of a penthouse located in a building completely locked and closed. The thugs' leader wants to make one more score before quitting and leaving town, but he doesn't know the Atom has set a trap for them, and they walk into it. The Atom spots strange footprints and decides to look around, and spies the crooks leaving target house. He jumps them, pounds them into oblivion, turns them over to the cops and heads for Willie Wonder's place as fast as possible.
Pages:
5.000
Script:
Gardner Fox
Pencils:
Irwin Hasen (see notes); Jon Chester Kozlak (see notes)
Inks:
Irwin Hasen (see notes); Jon Chester Kozlak (see notes)
Notes:
Art credits from Craig Delich. Jon Chester Kozlak penciled and inked only pages 1 and 3 and the first 2 panels of page 2. Irwin Hasen penciled and inked pages 4 and 5 and the last 4 panels on page 2.
Pages:
2.000
Script:
Harry Lampert (signed)
Pencils:
Harry Lampert (signed)
Inks:
Harry Lampert (signed)
Letters:
Harry Lampert
Notes:
6 gags. Writer verification and letterer credit by Craig Delich.
Title:
The Workshop of "Willie Wonder" Chapter 5
Characters:
Johnny Thunder [aka Spud Thunder]; The Thunderbolt [Archibald]; unnamed Policeman; the Water Rat Gang (villains)
Synopsis:
Taken to a pier by a cop, Johnny is told the Water Rat Gang operates from there, and, sure enough, they approach Thunder as if he is a part of the gang, but nearly drown him if not for the Thunderbolt. The sub has re-surfaces near a millionaire's yacht named the "J. Milligan," and they order the crew to keep their hands up while they come aboard. As they are doing so, Johnny, now soaked to the skin, is dropped by the Thunderbolt in the midst of the gang, and watches as the T-Bolt apprehends the men, turns them over to the crew, and takes Johnny to Willie Wonder's factory.
Pages:
5.000
Script:
Gardner Fox
Pencils:
Stan Aschmeier [as Stan Josephs] (signed)
Inks:
Stan Aschmeier [as Stan Josephs] (signed)
Title:
Showdown Stuff
Characters:
Ross Peters; Sheriff Joe Peters (of Cochise County); Sheriff Peters (Ross and Joe's father, death); Joad Cullers (villain)
Synopsis:
Ross Peters saw his brother Joe, a lawman in Cochise County, ride into town and he knew why: Joe was in town to help his father, the Sheriff there, to face up against the fastest gunfighter in the west: Joad Cullers. But Joe had his right arm in a sling, winged in the line of duty, he said, and unable to help his Dad. When the showdown occurred at the Crystal, Sheriff Peters was shot down and killed, and it was Ross, not Joe, who faced and beat Cullers. Later, Ross discovered that Joe could shoot left-handed and had taken care of Joad's partners for Ross.
Pages:
2.000
Script:
Jim Robinson (signed)
Pencils:
? (spot illustration)
Inks:
? (spot illustration)
Letters:
typeset
Title:
The Workshop of "Willie Wonder" Chapter 6
Characters:
The Flash [Jay Garrick]; unnamed Policeman; four unnamed thugs (villains)
Synopsis:
Several impossible crimes occur which draws the Flash to the scene of the crimes, and who examines dirt thrown out of holes. He discovers they clay leads to Bare Mountain, so the Flash shows up and ties up the crooks, then notices a strange hole in the ground and decides to follow the Borer to its destination. The Scarlet Speedster and the Borer emerge in a candy factory together, and he takes care of the gang quickly. Noting the highly advanced technology of the machine, the Flash speeds off on the trail of Willie Wonder as the Police take custody of the thugs.
Pages:
5.000
Script:
Gardner Fox
Pencils:
Martin Naydel
Inks:
Martin Naydel
Title:
The Workshop of "Willie Wonder" Conclusion
Characters:
Justice Society of America [Hawkman [Carter Hall]; Green Lantern [Alan Scott]; The Flash [Jay Garrick]; Dr. Mid-Nite [Dr. Charles McNider]; The Atom [Al Pratt]; Johnny Thunder]; The Thunderbolt [Archibald]; Willie Wonder; The Duna (globe beings); Zor (villain, insane globe being); four unnamed thugs (villains)
Synopsis:
The JSA reassemble in front of Wonder's workshop, where the Duna suddenly reappear. Johnny, still dripping wet, is first in and Zor throws a galactic heat ray at him as the other members take on gang members of Wonder's that show up. The Duna then forces Zor out of Wonder's body and into the open. The JSA then learns that the Duna are Zor's keepers...that Zor is actually insane and capable of anything! The members are relived as the Duna disappear with their captive. Days later, the JSA receive special wood carved statues of each member from a grateful Willie Wonder.
Pages:
3.000
Script:
Gardner Fox
Pencils:
Martin Naydel
Inks:
Martin Naydel
Notes:
Wonder Woman does NOT appear in the conclusion.
Exclusive to Heritage members: GoCollect price report for this certified comic.
CGC Census Report*
Grade
NG
PG
CVR
0.5
1.0
1.5
1.8
2.0
2.5
3.0
3.5
4.0
4.5
5.0
5.5
6.0
6.5
7.0
7.5
8.0
8.5
9.0
9.2
9.4
9.6
9.8
9.9
10.0
Total
Universal
0
0
0
2
0
1
1
2
3
4
6
10
5
3
9
2
8
10
2
4
2
3
0
0
0
0
0
0
77
Qualified
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Signature Series
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
CGCxJSA
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Restored
0
0
0
0
1
0
0
0
0
0
0
2
0
3
0
1
0
1
0
0
0
0
0
0
0
0
0
0
8
Total
0
0
0
2
1
1
1
2
3
4
6
12
5
6
9
3
8
11
2
4
2
3
0
0
0
0
0
0
85
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